Add io-ts config schemas to all guild plugins

This commit is contained in:
Dragory 2019-07-21 21:15:52 +03:00
parent 2f3dfa96db
commit 74c78f51ce
23 changed files with 373 additions and 294 deletions

View file

@ -43,8 +43,25 @@ import { GuildSavedMessages } from "../data/GuildSavedMessages";
import { GuildArchives } from "../data/GuildArchives";
import { ZeppelinPlugin } from "./ZeppelinPlugin";
import { getCurrentUptime } from "../uptime";
import LCL from "last-commit-log";
import * as t from "io-ts";
const ConfigSchema = t.type({
can_roles: t.boolean,
can_level: t.boolean,
can_search: t.boolean,
can_clean: t.boolean,
can_info: t.boolean,
can_server: t.boolean,
can_reload_guild: t.boolean,
can_nickname: t.boolean,
can_ping: t.boolean,
can_source: t.boolean,
can_vcmove: t.boolean,
can_help: t.boolean,
can_about: t.boolean,
});
type TConfigSchema = t.TypeOf<typeof ConfigSchema>;
const { performance } = require("perf_hooks");
@ -63,24 +80,9 @@ type MemberSearchParams = {
"case-sensitive"?: boolean;
};
interface IUtilityPluginConfig {
can_roles: boolean;
can_level: boolean;
can_search: boolean;
can_clean: boolean;
can_info: boolean;
can_server: boolean;
can_reload_guild: boolean;
can_nickname: boolean;
can_ping: boolean;
can_source: boolean;
can_vcmove: boolean;
can_help: boolean;
can_about: boolean;
}
export class UtilityPlugin extends ZeppelinPlugin<IUtilityPluginConfig> {
export class UtilityPlugin extends ZeppelinPlugin<TConfigSchema> {
public static pluginName = "utility";
protected static configSchema = ConfigSchema;
protected logs: GuildLogs;
protected cases: GuildCases;
@ -89,7 +91,7 @@ export class UtilityPlugin extends ZeppelinPlugin<IUtilityPluginConfig> {
protected lastFullMemberRefresh = 0;
getDefaultOptions(): IPluginOptions<IUtilityPluginConfig> {
getDefaultOptions(): IPluginOptions<TConfigSchema> {
return {
config: {
can_roles: false,
@ -834,7 +836,7 @@ export class UtilityPlugin extends ZeppelinPlugin<IUtilityPluginConfig> {
const highest = Math.round(Math.max(...times));
const lowest = Math.round(Math.min(...times));
const mean = Math.round(times.reduce((t, v) => t + v, 0) / times.length);
const mean = Math.round(times.reduce((total, ms) => total + ms, 0) / times.length);
const shard = this.bot.shards.get(this.bot.guildShardMap[this.guildId]);