zappyzep/backend/src/plugins/GuildAccessMonitor/GuildAccessMonitorPlugin.ts
2023-05-08 22:58:51 +03:00

62 lines
2.1 KiB
TypeScript

import { Guild } from "discord.js";
import * as t from "io-ts";
import { BasePluginType, GlobalPluginData, globalPluginEventListener } from "knub";
import { AllowedGuilds } from "../../data/AllowedGuilds";
import { Configs } from "../../data/Configs";
import { env } from "../../env";
import { makeIoTsConfigParser } from "../../pluginUtils";
import { zeppelinGlobalPlugin } from "../ZeppelinPluginBlueprint";
interface GuildAccessMonitorPluginType extends BasePluginType {
state: {
allowedGuilds: AllowedGuilds;
};
}
async function checkGuild(pluginData: GlobalPluginData<GuildAccessMonitorPluginType>, guild: Guild) {
if (!(await pluginData.state.allowedGuilds.isAllowed(guild.id))) {
// tslint:disable-next-line:no-console
console.log(`Non-allowed server ${guild.name} (${guild.id}), leaving`);
// guild.leave();
}
}
/**
* Global plugin to monitor if Zeppelin is invited to a non-whitelisted server, and leave it
*/
export const GuildAccessMonitorPlugin = zeppelinGlobalPlugin<GuildAccessMonitorPluginType>()({
name: "guild_access_monitor",
configParser: makeIoTsConfigParser(t.type({})),
events: [
globalPluginEventListener<GuildAccessMonitorPluginType>()({
event: "guildCreate",
listener({ pluginData, args: { guild } }) {
checkGuild(pluginData, guild);
},
}),
],
async beforeLoad(pluginData) {
const { state } = pluginData;
state.allowedGuilds = new AllowedGuilds();
const defaultAllowedServers = env.DEFAULT_ALLOWED_SERVERS || [];
const configs = new Configs();
for (const serverId of defaultAllowedServers) {
if (!(await state.allowedGuilds.isAllowed(serverId))) {
// tslint:disable-next-line:no-console
console.log(`Adding allowed-by-default server ${serverId} to the allowed servers`);
await state.allowedGuilds.add(serverId);
await configs.saveNewRevision(`guild-${serverId}`, "plugins: {}", 0);
}
}
},
afterLoad(pluginData) {
for (const guild of pluginData.client.guilds.cache.values()) {
checkGuild(pluginData, guild);
}
},
});