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Add proper types to sendSuccessMessage()

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Dragory 2021-01-17 21:05:11 +02:00
parent 1a5fe949af
commit 6896afebfa
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3 changed files with 20 additions and 7 deletions

View file

@ -148,7 +148,7 @@ export const UtilityPlugin = zeppelinGuildPlugin<UtilityPluginType>()("utility",
state.lastReload = Date.now();
if (activeReloads.has(guild.id)) {
sendSuccessMessage(pluginData, activeReloads.get(guild.id), "Reloaded!");
sendSuccessMessage(pluginData, activeReloads.get(guild.id)!, "Reloaded!");
activeReloads.delete(guild.id);
}
},

View file

@ -136,7 +136,7 @@ export const CleanCmd = utilityCmd({
}
}
let responseMsg: Message;
let responseMsg: Message | undefined;
if (messagesToClean.length > 0) {
const cleanResult = await cleanMessages(pluginData, targetChannel, messagesToClean, msg.author);
@ -157,7 +157,7 @@ export const CleanCmd = utilityCmd({
// (so as not to spam the cleaned channel with the command itself)
setTimeout(() => {
msg.delete().catch(noop);
responseMsg.delete().catch(noop);
responseMsg?.delete().catch(noop);
}, CLEAN_COMMAND_DELETE_DELAY);
}
},