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feat: add 'exclusive' option for role buttons; add documentation for role buttons; mark reaction roles as legacy
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8 changed files with 144 additions and 20 deletions
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@ -36,6 +36,7 @@ export const ReactionRolesPlugin = zeppelinGuildPlugin<ReactionRolesPluginType>(
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showInDocs: true,
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info: {
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prettyName: "Reaction roles",
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legacy: "Consider using the [Role buttons](/docs/plugins/role_buttons) plugin instead.",
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},
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dependencies: () => [LogsPlugin],
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@ -7,10 +7,13 @@ import { GuildRoleButtons } from "../../data/GuildRoleButtons";
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import { RoleManagerPlugin } from "../RoleManager/RoleManagerPlugin";
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import { StrictValidationError } from "../../validatorUtils";
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import { onButtonInteraction } from "./events/buttonInteraction";
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import { pluginInfo } from "./info";
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export const RoleButtonsPlugin = zeppelinGuildPlugin<RoleButtonsPluginType>()({
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name: "role_buttons",
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configSchema: ConfigSchema,
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info: pluginInfo,
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showInDocs: true,
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configPreprocessor(options) {
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// Auto-fill "name" property for buttons based on the object key
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@ -1,6 +1,8 @@
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import { typedGuildEventListener } from "knub";
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import { RoleButtonsPluginType, TRoleButtonOption } from "../types";
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import { RoleManagerPlugin } from "../../RoleManager/RoleManagerPlugin";
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import { GuildMember } from "discord.js";
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import { getAllRolesInButtons } from "../functions/getAllRolesInButtons";
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export const onButtonInteraction = typedGuildEventListener<RoleButtonsPluginType>()({
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event: "interactionCreate",
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@ -12,8 +14,9 @@ export const onButtonInteraction = typedGuildEventListener<RoleButtonsPluginType
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const config = pluginData.config.get();
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const [, name, optionIndex] = args.interaction.customId.split(":");
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// For some reason TS's type inference fails here so using a type annotation
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const option: TRoleButtonOption | undefined = config.buttons[name]?.options[optionIndex];
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if (!option) {
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const buttons = config.buttons[name];
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const option: TRoleButtonOption | undefined = buttons?.options[optionIndex];
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if (!buttons || !option) {
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args.interaction.reply({
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ephemeral: true,
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content: "Invalid option selected",
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@ -21,30 +24,41 @@ export const onButtonInteraction = typedGuildEventListener<RoleButtonsPluginType
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return;
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}
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const member = args.interaction.member || (await pluginData.guild.members.fetch(args.interaction.user.id));
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if (!member) {
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args.interaction.reply({
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ephemeral: true,
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content: "Error while fetching member to apply roles for",
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});
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return;
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}
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const member = args.interaction.member as GuildMember;
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const role = pluginData.guild.roles.cache.get(option.role_id);
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const roleName = role?.name || option.role_id;
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const hasRole = Array.isArray(member.roles)
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? member.roles.includes(option.role_id)
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: member.roles.cache.has(option.role_id);
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if (hasRole) {
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pluginData.getPlugin(RoleManagerPlugin).removeRole(member.user.id, option.role_id);
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const rolesToRemove: string[] = [];
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const rolesToAdd: string[] = [];
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if (member.roles.cache.has(option.role_id)) {
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rolesToRemove.push(option.role_id);
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args.interaction.reply({
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ephemeral: true,
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content: "The selected role will be removed shortly!",
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content: `The role **${roleName}** will be removed shortly!`,
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});
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} else {
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pluginData.getPlugin(RoleManagerPlugin).addRole(member.user.id, option.role_id);
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rolesToAdd.push(option.role_id);
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if (buttons.exclusive) {
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for (const roleId of getAllRolesInButtons(buttons)) {
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if (member.roles.cache.has(roleId)) {
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rolesToRemove.push(roleId);
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}
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}
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}
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args.interaction.reply({
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ephemeral: true,
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content: "You will receive the selected role shortly!",
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content: `You will receive the **${roleName}** role shortly!`,
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});
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}
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for (const roleId of rolesToAdd) {
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pluginData.getPlugin(RoleManagerPlugin).addRole(member.user.id, roleId);
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}
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for (const roleId of rolesToRemove) {
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pluginData.getPlugin(RoleManagerPlugin).removeRole(member.user.id, roleId);
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}
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},
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});
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@ -0,0 +1,10 @@
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import { TRoleButtonsConfigItem } from "../types";
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// This function will be more complex in the future when the plugin supports select menus + sub-menus
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export function getAllRolesInButtons(buttons: TRoleButtonsConfigItem): string[] {
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const roles = new Set<string>();
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for (const option of buttons.options) {
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roles.add(option.role_id);
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}
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return Array.from(roles);
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}
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80
backend/src/plugins/RoleButtons/info.ts
Normal file
80
backend/src/plugins/RoleButtons/info.ts
Normal file
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@ -0,0 +1,80 @@
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import { trimPluginDescription } from "../../utils";
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import { ZeppelinGuildPluginBlueprint } from "../ZeppelinPluginBlueprint";
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export const pluginInfo: ZeppelinGuildPluginBlueprint["info"] = {
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prettyName: "Role buttons",
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description: trimPluginDescription(`
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Allow users to pick roles by clicking on buttons
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`),
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configurationGuide: trimPluginDescription(`
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Button roles are entirely config-based; this is in contrast to the old reaction roles. They can either be added to an existing message posted by Zeppelin or posted as a new message.
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## Basic role buttons
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~~~yml
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role_buttons:
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config:
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buttons:
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my_roles: # You can use any name you want here, but make sure not to change it afterwards
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messages:
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channel_id: "967407495544983552"
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content: "Click the reactions below to get roles! Click again to remove the role."
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options:
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- role_id: "878339100015489044"
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label: "Role 1"
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- role_id: "967410091571703808"
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emoji: "😁" # Default emoji as a unicode emoji
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label: "Role 2"
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- role_id: "967410091571703234"
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emoji: "967412591683047445" # Custom emoji ID
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- role_id: "967410091571703567"
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label: "Role 4"
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style: DANGER # Button style (in all caps), see https://discord.com/developers/docs/interactions/message-components#button-object-button-styles
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~~~
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### Or with an embed:
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~~~yml
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role_buttons:
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config:
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buttons:
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my_roles:
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messages:
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channel_id: "967407495544983552"
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content:
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embeds:
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- title: "Pick your role below!"
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color: 0x0088FF
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description: "You can pick any role you want by clicking the buttons below."
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options:
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... # See above for examples for options
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~~~
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## Role buttons for an existing message
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This message must be posted by Zeppelin.
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~~~yml
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role_buttons:
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config:
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buttons:
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my_roles:
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messages:
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channel_id: "967407495544983552"
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message_id: "967407554412040193"
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options:
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... # See above for examples for options
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~~~
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## Limiting to one role ("exclusive" roles)
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When the \`exclusive\` option is enabled, only one role can be selected at a time.
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~~~yml
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role_buttons:
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config:
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buttons:
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my_roles:
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messages:
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channel_id: "967407495544983552"
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message_id: "967407554412040193"
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exclusive: true # With this option set, only one role can be selected at a time
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options:
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... # See above for examples for options
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~~~
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`),
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};
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@ -32,6 +32,7 @@ const RoleButtonsConfigItem = t.type({
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}),
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]),
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options: t.array(RoleButtonOption),
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exclusive: tNullable(t.boolean),
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});
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export type TRoleButtonsConfigItem = t.TypeOf<typeof RoleButtonsConfigItem>;
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@ -27,7 +27,7 @@ export interface ZeppelinGuildPluginBlueprint<TPluginData extends GuildPluginDat
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description?: TMarkdown;
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usageGuide?: TMarkdown;
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configurationGuide?: TMarkdown;
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legacy?: boolean;
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legacy?: boolean | string;
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};
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configPreprocessor?: (
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@ -8,6 +8,20 @@
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<!-- Description -->
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<MarkdownBlock :content="data.info.description" class="content"></MarkdownBlock>
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<div v-if="data.info.legacy">
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<div class="px-3 py-2 mb-4 rounded bg-gray-800 shadow-md inline-block flex">
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<div class="flex-none mr-2">
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<alert class="inline-icon mr-1 text-yellow-300" />
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</div>
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<div class="flex-auto">
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<strong>Note!</strong> This is a legacy plugin which is no longer actively maintained and may be removed in a future update.
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<div v-if="typeof data.info.legacy === 'string'" class="mt-4">
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<MarkdownBlock v-if="typeof data.info.legacy === 'string'" :content="data.info.legacy"></MarkdownBlock>
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</div>
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</div>
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</div>
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</div>
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<Tabs>
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<Tab :active="tab === 'usage'">
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<router-link class="unstyled" v-bind:to="'/docs/plugins/' + pluginName + '/usage'">Usage</router-link>
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import Tab from "../Tab.vue";
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import Expandable from "../Expandable.vue";
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import { DocsState } from "../../store/types";
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import Alert from 'vue-material-design-icons/Alert.vue';
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const validTabs = ['usage', 'configuration'];
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const defaultTab = 'usage';
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export default {
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components: { CodeBlock, MarkdownBlock, Tabs, Tab, Expandable },
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components: { CodeBlock, MarkdownBlock, Tabs, Tab, Expandable, Alert },
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async mounted() {
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this.loading = true;
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