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ReactionRoles: add support for auto-refresh; don't allow refreshing the same message's reactions multiple times at once

This commit is contained in:
Dragory 2019-02-18 01:58:21 +02:00
parent 166680e718
commit d6bbf7d46c

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@ -8,6 +8,8 @@ import { Queue } from "../Queue";
type ReactionRolePair = [string, string, string?];
const MIN_AUTO_REFRESH = 1000 * 60 * 15; // 15min minimum, let's not abuse the API
export class ReactionRolesPlugin extends ZeppelinPlugin {
public static pluginName = "reaction_roles";
@ -16,9 +18,16 @@ export class ReactionRolesPlugin extends ZeppelinPlugin {
protected reactionRemoveQueue: Queue;
protected pendingRoles: Set<string>;
protected pendingRefreshes: Set<string>;
private autoRefreshTimeout;
getDefaultOptions() {
return {
config: {
auto_refresh_interval: null,
},
permissions: {
manage: false,
},
@ -39,6 +48,66 @@ export class ReactionRolesPlugin extends ZeppelinPlugin {
this.savedMessages = GuildSavedMessages.getInstance(this.guildId);
this.reactionRemoveQueue = new Queue();
this.pendingRoles = new Set();
this.pendingRefreshes = new Set();
let autoRefreshInterval = this.configValue("auto_refresh_interval");
if (autoRefreshInterval != null) {
autoRefreshInterval = Math.max(MIN_AUTO_REFRESH, autoRefreshInterval);
this.autoRefreshLoop(autoRefreshInterval);
}
}
async onUnload() {
if (this.autoRefreshTimeout) {
clearTimeout(this.autoRefreshTimeout);
}
}
async autoRefreshLoop(interval: number) {
this.autoRefreshTimeout = setTimeout(async () => {
// Refresh reaction roles on all reaction role messages
const reactionRoles = await this.reactionRoles.all();
const idPairs = new Set(reactionRoles.map(r => `${r.channel_id}-${r.message_id}`));
for (const pair of idPairs) {
const [channelId, messageId] = pair.split("-");
await this.refreshReactionRoles(channelId, messageId);
}
// Then restart the loop
this.autoRefreshLoop(interval);
}, interval);
}
async refreshReactionRoles(channelId: string, messageId: string) {
const pendingKey = `${channelId}-${messageId}`;
if (this.pendingRefreshes.has(pendingKey)) return;
this.pendingRefreshes.add(pendingKey);
try {
const reactionRoles = await this.reactionRoles.getForMessage(messageId);
const reactionRoleEmojis = reactionRoles.map(r => r.emoji);
const channel = this.guild.channels.get(channelId) as TextChannel;
const targetMessage = await channel.getMessage(messageId);
const existingReactions = targetMessage.reactions;
// Remove reactions
const removeSleep = sleep(1250);
await targetMessage.removeReactions();
await removeSleep;
// Re-add reactions
for (const emoji of Object.keys(existingReactions)) {
const emojiId = emoji.includes(":") ? emoji.split(":")[1] : emoji;
if (!reactionRoleEmojis.includes(emojiId)) continue;
const sleepTime = sleep(1250); // Make sure we only add 1 reaction per second so as not to hit rate limits
await targetMessage.addReaction(emoji);
await sleepTime;
}
} finally {
this.pendingRefreshes.delete(pendingKey);
}
}
/**
@ -80,24 +149,13 @@ export class ReactionRolesPlugin extends ZeppelinPlugin {
return;
}
const reactionRoles = await this.reactionRoles.getForMessage(savedMessage.id);
const reactionRoleEmojis = reactionRoles.map(r => r.emoji);
const channel = this.guild.channels.get(savedMessage.channel_id) as TextChannel;
const targetMessage = await channel.getMessage(savedMessage.id);
const existingReactions = targetMessage.reactions;
// Remove reactions
await targetMessage.removeReactions();
// Re-add reactions
for (const emoji of Object.keys(existingReactions)) {
const emojiId = emoji.includes(":") ? emoji.split(":")[1] : emoji;
if (!reactionRoleEmojis.includes(emojiId)) continue;
await targetMessage.addReaction(emoji);
if (this.pendingRefreshes.has(`${savedMessage.channel_id}-${savedMessage.id}`)) {
msg.channel.createMessage(errorMessage("Another refresh in progress"));
return;
}
await this.refreshReactionRoles(savedMessage.channel_id, savedMessage.id);
msg.channel.createMessage(successMessage("Reaction roles refreshed"));
}