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https://github.com/ZeppelinBot/Zeppelin.git
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172 lines
6.2 KiB
TypeScript
172 lines
6.2 KiB
TypeScript
import { EventEmitter } from "events";
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import { PluginOptions, guildPlugin } from "knub";
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import { GuildCounters } from "../../data/GuildCounters.js";
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import { CounterTrigger, parseCounterConditionString } from "../../data/entities/CounterTrigger.js";
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import { makePublicFn } from "../../pluginUtils.js";
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import { MINUTES, convertDelayStringToMS } from "../../utils.js";
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import { CommonPlugin } from "../Common/CommonPlugin.js";
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import { AddCounterCmd } from "./commands/AddCounterCmd.js";
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import { CountersListCmd } from "./commands/CountersListCmd.js";
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import { ResetAllCounterValuesCmd } from "./commands/ResetAllCounterValuesCmd.js";
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import { ResetCounterCmd } from "./commands/ResetCounterCmd.js";
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import { SetCounterCmd } from "./commands/SetCounterCmd.js";
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import { ViewCounterCmd } from "./commands/ViewCounterCmd.js";
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import { changeCounterValue } from "./functions/changeCounterValue.js";
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import { counterExists } from "./functions/counterExists.js";
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import { decayCounter } from "./functions/decayCounter.js";
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import { getPrettyNameForCounter } from "./functions/getPrettyNameForCounter.js";
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import { getPrettyNameForCounterTrigger } from "./functions/getPrettyNameForCounterTrigger.js";
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import { offCounterEvent } from "./functions/offCounterEvent.js";
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import { onCounterEvent } from "./functions/onCounterEvent.js";
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import { setCounterValue } from "./functions/setCounterValue.js";
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import { CountersPluginType, zCountersConfig } from "./types.js";
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const DECAY_APPLY_INTERVAL = 5 * MINUTES;
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const defaultOptions: PluginOptions<CountersPluginType> = {
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config: {
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counters: {},
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can_view: false,
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can_edit: false,
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can_reset_all: false,
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},
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overrides: [
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{
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level: ">=50",
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config: {
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can_view: true,
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},
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},
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{
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level: ">=100",
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config: {
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can_edit: true,
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},
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},
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],
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};
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/**
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* The Counters plugin keeps track of simple integer values that are tied to a user, channel, both, or neither — "counters".
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* These values can be changed using the functions in the plugin's public interface.
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* These values can also be set to automatically decay over time.
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*
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* Triggers can be registered that check for a specific condition, e.g. "when this counter is over 100".
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* Triggers are checked against every time a counter's value changes, and will emit an event when triggered.
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* A single trigger can only trigger once per user/channel/in general, depending on how specific the counter is (e.g. a per-user trigger can only trigger once per user).
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* After being triggered, a trigger is "reset" if the counter value no longer matches the trigger (e.g. drops to 100 or below in the above example). After this, that trigger can be triggered again.
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*/
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export const CountersPlugin = guildPlugin<CountersPluginType>()({
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name: "counters",
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defaultOptions,
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// TODO: Separate input and output types
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configParser: (input) => zCountersConfig.parse(input),
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public(pluginData) {
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return {
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counterExists: makePublicFn(pluginData, counterExists),
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changeCounterValue: makePublicFn(pluginData, changeCounterValue),
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setCounterValue: makePublicFn(pluginData, setCounterValue),
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getPrettyNameForCounter: makePublicFn(pluginData, getPrettyNameForCounter),
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getPrettyNameForCounterTrigger: makePublicFn(pluginData, getPrettyNameForCounterTrigger),
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onCounterEvent: makePublicFn(pluginData, onCounterEvent),
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offCounterEvent: makePublicFn(pluginData, offCounterEvent),
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};
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},
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// prettier-ignore
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messageCommands: [
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CountersListCmd,
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ViewCounterCmd,
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AddCounterCmd,
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SetCounterCmd,
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ResetCounterCmd,
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ResetAllCounterValuesCmd,
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],
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async beforeLoad(pluginData) {
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const { state, guild } = pluginData;
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state.counters = new GuildCounters(guild.id);
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state.events = new EventEmitter();
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state.counterTriggersByCounterId = new Map();
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const activeTriggerIds: number[] = [];
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// Initialize and store the IDs of each of the counters internally
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state.counterIds = {};
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const config = pluginData.config.get();
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for (const [counterName, counter] of Object.entries(config.counters)) {
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const dbCounter = await state.counters.findOrCreateCounter(counterName, counter.per_channel, counter.per_user);
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state.counterIds[counterName] = dbCounter.id;
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const thisCounterTriggers: CounterTrigger[] = [];
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state.counterTriggersByCounterId.set(dbCounter.id, thisCounterTriggers);
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// Initialize triggers
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for (const [triggerName, trigger] of Object.entries(counter.triggers)) {
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const parsedCondition = parseCounterConditionString(trigger.condition)!;
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const parsedReverseCondition = parseCounterConditionString(trigger.reverse_condition)!;
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const counterTrigger = await state.counters.initCounterTrigger(
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dbCounter.id,
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triggerName,
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parsedCondition[0],
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parsedCondition[1],
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parsedReverseCondition[0],
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parsedReverseCondition[1],
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);
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activeTriggerIds.push(counterTrigger.id);
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thisCounterTriggers.push(counterTrigger);
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}
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}
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// Mark old/unused counters to be deleted later
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await state.counters.markUnusedCountersToBeDeleted([...Object.values(state.counterIds)]);
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// Mark old/unused triggers to be deleted later
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await state.counters.markUnusedTriggersToBeDeleted(activeTriggerIds);
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},
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beforeStart(pluginData) {
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pluginData.state.common = pluginData.getPlugin(CommonPlugin);
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},
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async afterLoad(pluginData) {
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const { state } = pluginData;
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const config = pluginData.config.get();
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// Start decay timers
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state.decayTimers = [];
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for (const [counterName, counter] of Object.entries(config.counters)) {
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if (!counter.decay) {
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continue;
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}
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const decay = counter.decay;
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const decayPeriodMs = convertDelayStringToMS(decay.every)!;
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if (decayPeriodMs === 0) {
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continue;
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}
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state.decayTimers.push(
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setInterval(() => {
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decayCounter(pluginData, counterName, decayPeriodMs, decay.amount);
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}, DECAY_APPLY_INTERVAL),
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);
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}
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},
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beforeUnload(pluginData) {
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const { state } = pluginData;
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if (state.decayTimers) {
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for (const interval of state.decayTimers) {
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clearInterval(interval);
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}
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}
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state.events.removeAllListeners();
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},
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});
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