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zeppelin/backend/src/plugins/Counters/CountersPlugin.ts
2025-01-03 15:15:45 +01:00

172 lines
6.2 KiB
TypeScript

import { EventEmitter } from "events";
import { PluginOptions, guildPlugin } from "knub";
import { GuildCounters } from "../../data/GuildCounters.js";
import { CounterTrigger, parseCounterConditionString } from "../../data/entities/CounterTrigger.js";
import { makePublicFn } from "../../pluginUtils.js";
import { MINUTES, convertDelayStringToMS } from "../../utils.js";
import { CommonPlugin } from "../Common/CommonPlugin.js";
import { AddCounterCmd } from "./commands/AddCounterCmd.js";
import { CountersListCmd } from "./commands/CountersListCmd.js";
import { ResetAllCounterValuesCmd } from "./commands/ResetAllCounterValuesCmd.js";
import { ResetCounterCmd } from "./commands/ResetCounterCmd.js";
import { SetCounterCmd } from "./commands/SetCounterCmd.js";
import { ViewCounterCmd } from "./commands/ViewCounterCmd.js";
import { changeCounterValue } from "./functions/changeCounterValue.js";
import { counterExists } from "./functions/counterExists.js";
import { decayCounter } from "./functions/decayCounter.js";
import { getPrettyNameForCounter } from "./functions/getPrettyNameForCounter.js";
import { getPrettyNameForCounterTrigger } from "./functions/getPrettyNameForCounterTrigger.js";
import { offCounterEvent } from "./functions/offCounterEvent.js";
import { onCounterEvent } from "./functions/onCounterEvent.js";
import { setCounterValue } from "./functions/setCounterValue.js";
import { CountersPluginType, zCountersConfig } from "./types.js";
const DECAY_APPLY_INTERVAL = 5 * MINUTES;
const defaultOptions: PluginOptions<CountersPluginType> = {
config: {
counters: {},
can_view: false,
can_edit: false,
can_reset_all: false,
},
overrides: [
{
level: ">=50",
config: {
can_view: true,
},
},
{
level: ">=100",
config: {
can_edit: true,
},
},
],
};
/**
* The Counters plugin keeps track of simple integer values that are tied to a user, channel, both, or neither — "counters".
* These values can be changed using the functions in the plugin's public interface.
* These values can also be set to automatically decay over time.
*
* Triggers can be registered that check for a specific condition, e.g. "when this counter is over 100".
* Triggers are checked against every time a counter's value changes, and will emit an event when triggered.
* A single trigger can only trigger once per user/channel/in general, depending on how specific the counter is (e.g. a per-user trigger can only trigger once per user).
* After being triggered, a trigger is "reset" if the counter value no longer matches the trigger (e.g. drops to 100 or below in the above example). After this, that trigger can be triggered again.
*/
export const CountersPlugin = guildPlugin<CountersPluginType>()({
name: "counters",
defaultOptions,
// TODO: Separate input and output types
configParser: (input) => zCountersConfig.parse(input),
public(pluginData) {
return {
counterExists: makePublicFn(pluginData, counterExists),
changeCounterValue: makePublicFn(pluginData, changeCounterValue),
setCounterValue: makePublicFn(pluginData, setCounterValue),
getPrettyNameForCounter: makePublicFn(pluginData, getPrettyNameForCounter),
getPrettyNameForCounterTrigger: makePublicFn(pluginData, getPrettyNameForCounterTrigger),
onCounterEvent: makePublicFn(pluginData, onCounterEvent),
offCounterEvent: makePublicFn(pluginData, offCounterEvent),
};
},
// prettier-ignore
messageCommands: [
CountersListCmd,
ViewCounterCmd,
AddCounterCmd,
SetCounterCmd,
ResetCounterCmd,
ResetAllCounterValuesCmd,
],
async beforeLoad(pluginData) {
const { state, guild } = pluginData;
state.counters = new GuildCounters(guild.id);
state.events = new EventEmitter();
state.counterTriggersByCounterId = new Map();
const activeTriggerIds: number[] = [];
// Initialize and store the IDs of each of the counters internally
state.counterIds = {};
const config = pluginData.config.get();
for (const [counterName, counter] of Object.entries(config.counters)) {
const dbCounter = await state.counters.findOrCreateCounter(counterName, counter.per_channel, counter.per_user);
state.counterIds[counterName] = dbCounter.id;
const thisCounterTriggers: CounterTrigger[] = [];
state.counterTriggersByCounterId.set(dbCounter.id, thisCounterTriggers);
// Initialize triggers
for (const [triggerName, trigger] of Object.entries(counter.triggers)) {
const parsedCondition = parseCounterConditionString(trigger.condition)!;
const parsedReverseCondition = parseCounterConditionString(trigger.reverse_condition)!;
const counterTrigger = await state.counters.initCounterTrigger(
dbCounter.id,
triggerName,
parsedCondition[0],
parsedCondition[1],
parsedReverseCondition[0],
parsedReverseCondition[1],
);
activeTriggerIds.push(counterTrigger.id);
thisCounterTriggers.push(counterTrigger);
}
}
// Mark old/unused counters to be deleted later
await state.counters.markUnusedCountersToBeDeleted([...Object.values(state.counterIds)]);
// Mark old/unused triggers to be deleted later
await state.counters.markUnusedTriggersToBeDeleted(activeTriggerIds);
},
beforeStart(pluginData) {
pluginData.state.common = pluginData.getPlugin(CommonPlugin);
},
async afterLoad(pluginData) {
const { state } = pluginData;
const config = pluginData.config.get();
// Start decay timers
state.decayTimers = [];
for (const [counterName, counter] of Object.entries(config.counters)) {
if (!counter.decay) {
continue;
}
const decay = counter.decay;
const decayPeriodMs = convertDelayStringToMS(decay.every)!;
if (decayPeriodMs === 0) {
continue;
}
state.decayTimers.push(
setInterval(() => {
decayCounter(pluginData, counterName, decayPeriodMs, decay.amount);
}, DECAY_APPLY_INTERVAL),
);
}
},
beforeUnload(pluginData) {
const { state } = pluginData;
if (state.decayTimers) {
for (const interval of state.decayTimers) {
clearInterval(interval);
}
}
state.events.removeAllListeners();
},
});